Points:
19
Points:
1
Sec. Points:
0
Sec. Points:
0
Primary codex:
Astra Militarum
Primary codex:
Harlequins
Sec. codex:
Secondary codex:
Grey Knights
Armylist:
Armylist:
Player: Bob Wolstencroft

ARMY FACTIONS USED: Astra Militarum

== Batallion Detachment ==
<infantry regiment> (agile warriors, jury rigged repairs) [1095 points], 0 CP

HQ 1: commissar Yarrick = 105pts
HQ 2: company commander, Kurovs Aquila (free relic) = 35pts (warlord, Grand Strategist)

Troop 1: infantry squad = 55pts
Troop 2: infantry squad = 55pts
Troop 3: infantry squad = 55pts
Troop 4: infantry squad = 55pts
Troop 5: infantry squad = 55pts
Troop 6: 4 scions + tempestor (9x5), 2 meltaguns (10x2) = 65pts

Elites 1: command squad (25), 3 meltaguns (10x3) = 55pts
Elites 2: command squad (25), 3 meltaguns (10x3) = 55pts
Elites 3: platoon commander = 25pts
Elites 4: ministorum priest = 40pts
Elites 5: 7 bullgryn + bone ead (35x8), all have bullgryn maul and brute shield = 280pts

Dedicated Transport 1: hades breaching drill = 80pts
Dedicated Transport 2: hades breaching drill = 80pts


== Spearhead Detachment ==
<armoured regiment> (gunnery experts, monster hunters) [905pts], 3CP

HQ1: tank commander (175), demolisher cannon (5), 3 heavy flamers (15x3) = 225pts

Heavy Support 1: armageddon pattern medusa, heavy flamer = 140pts
Heavy Support 2: armageddon pattern medusa, heavy flamer = 140pts
Heavy Support 3: armageddon pattern basilisk, heavy flamer = 130pts (tank ace, 1CP, full payload)
Heavy Support 4: heavy quad launcher = 90pts
Heavy Support 5: heavy quad launcher = 90pts
Heavy Support 6: heavy quad launcher = 90pts

END OF ROSTER


++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Dan Smith
Faction: Harlequin
Starting CP: 7CP
Total Points: 2,000pts

Battalion: Soaring Spites
Strat: Extra Relic -1CP

HQ: Troupe Master (70pts) [WARLORD]
Pivotal Roles: Choreographer of War
Darkness Bites (-1CP)
Trait: Skystrider (Soaring Spites)
Enigma(Relic): Twilight Fang
Fusion Pistol

HQ: Shadowseer (115pts)
Pivotal Roles: Shield from Harm, Veil of Illusion (-1CP)
Psychic Powers: Twighlight Pathways, Shards of Light

Troop: Troupe (110pts) 5 Players – 5 Fusion + 3 Embrace
Troop: Troupe (110pts) 5 Players – 5 Fusion + 3 Embrace
Troop: Troupe (110pts) 5 Players – 5 Fusion + 3 Embrace
Troop: Troupe (110pts) 5 Players – 5 Fusion + 3 Embrace
Troop: Troupe (95pts) 5 Players – 5 Fusion

Troop: Troupe (95pts) 5 Players – 5 Fusion

Elite: Solitaire (100pts), Pivotal Role: Chromatic Rush, Enigma(Relic): Cegorachs Rose

Transport: Starweaver (80pts)
Transport: Starweaver (80pts)
Transport: Starweaver (80pts)
Transport: Starweaver (80pts)
Transport: Starweaver (80pts)
Transport: Starweaver (80pts)

Patrol: Soaring Spites (-2CP)
HQ: Troupe Master (70pts)
Pivotal Roles: Choreographer of War, Embrace

Troop: Troupe (190pts), 10 Players – 10 Embrace
Troop: Troupe (95pts) 5 Players – 5 Fusion
Troop: Troupe (90pts) 5 Players – 4 Fusion

Transport: Starweaver (80pts)
Transport: Starweaver (80pts)