Team Stonehammer – Gareth “Glorak” Chambers
Faction Used: Tyranids
Army Composition: Single Battalion
Pre-Game Stratagems Used: Rarefied enhancements x1 [1 CP], Hive Predator x2 [1 CP x2]
CP: 12, +3, -3, -1, -1, -1 = 9CP
Points Total: 2000
Power Level: 107
Warlord & Trait: Neurothrope & Synaptic Tendrils
Hive Fleet Tendril: Leviathan
Assassinate: 10
Bring it Down:15
Titan Slayer: 0
No Prisoners: 76 wounds 8pts including bonus
Grind Them Down:15 units
To The Last: Winged Hive Tyrant, 2x Harpy
Abhor the Witch: 14
Battalion Detachment
NFO: 3x Tyrant Guard [8PL, 135pts]: Lash whip & Bonecleaver, Adrenal Glands [15pts]
HQ1: Winged Hive Tyrant [11PL, 205pts]: Lash Whip & Monstrous Bonesword, Adrenal Glands [15]; Hive Predator (perfectly adapted); Rarefied Enhancements (Reaper of Obliterax); Psychic Powers (Smite, Hive Nexus, The Horror, Paroxysm)
HQ2: Neurothrope [5PL, 100pts]: Warlord (Synaptic Tendrils), Free Relic (Resonance Barb); Psychic Powers (Smite, Hive Nexus, Onslaught, Paroxysm, Catalyst)
T1: 10x Gargoyles [4PL, 80pts]
T2: 3x Tyranid Warriors [4PL, 75pts]: Dual Boneswords & Deathspitter
T3: 3x Tyranid Warriors [4PL, 75pts]: Dual Boneswords & Deathspitter
E1: Deathleaper [5PL, 95pts]: Hive Predator (Alien Cunning)
E2: 3x Venomthropes [5PL, 105pts]
E3: 3x Zoanthropes [7PL, 150pts]: Psychic Powers (Smite, Hive Nexus, Neuroparasite)
E4: 3x Zoanthropes [7PL, 150pts]: Psychic Powers (Smite, Hive Nexus, Neuroparasite)
E5: Maleceptor [9PL, 170pts]: Psychic Powers (Smite, Hive Nexus, Psychic Scream, Neuroparasite)
E6: Maleceptor [9PL, 170pts]: Psychic Powers (Smite, Hive Nexus, Psychic Scream, Neuroparasite)
F1: Harpy [11PL, 195pts]: 2x Heavy Venom Cannons [10pts], Adaptive Physiology (Dermic symbiosis [2PL, 25pts])
F2: Harpy [10PL, 180pts]: 2x Heavy Venom Cannons [10pts], Adaptive Physiology (Synaptic Enhancement [1PL, 10pts])
DT1: Tyrannocyte [8PL, 115pts]: 5x Deathspitters; Adaptive Physiology (Voracious Ammunition (1PL, 15pts)]
Craftworld (Ulthwe) Jez Morris Command Points 11
Battalion Detachment
HQ 1 – Eldrad (145) Warlord (Fate Reader) – retain extra fate dice
Psychic powers – Doom, Executioner & Fateful Divergence (gain a CP)
HQ 2 – Skyrunner Farseer (120) (psychic powers – Doom, Executioner & Fateful Divergence (gain a CP))
Relic the Ghosthelm of Alishazier (extra power & cast on 9+ can’t be denied)
Warlord Trait (1 CP) Fates Messenger once per turn can make damage 0 if fail a save
Troop 1 – 20 x Guardian (20x10) Total 200
Troop 2 – 5 x Ranger (5x13) Total 65
Troop 3 – 5 x Ranger (5x13) Total 65
Elite 1 – 10 x Dire Avengers - Exarch extra catapult(10x12) Shredding Fire (25) Total 145
Elite 2 – 5 x Dire Avengers - Exarch extra catapult(5x12) Total 60
Elite 3 – 5 x Dire Avengers - Exarch extra catapult(5x12) Total 60
Elite 4 – 6 x Fire Dragons – (6x23) Fire pike (10) Blazing Fury (+4” range) (20) Total 168
Elite 5 – 9 x Howling Banshee (9x18) Executioner (5) Graceful Avoidance (20) Total 187
Fast Attack 1 – 5 x Shining spear (5x35) star lance (10) Expert Lancers (20) Total 195
Heavy Support 1 – Falcon (140) Bright Lance (20) Total 160
Flyer 1 – Crimson Hunter Exarch (170) 2 Bright Lance (2x10) Eyes of Kaine (30) Total 220
Flyer 2 – Hemlock wraith Fighter (210)
Psychic powers – Jinx
Total 2000/2000