Points:
1
Points:
19
Sec. Points:
74
Sec. Points:
0
Primary codex:
Adeptus Custodes
Primary codex:
Drukhari
Sec. codex:
Secondary codex:
Armylist:
Armylist:
Army name: Kamil Kostrzewa
Factions used: Imperium - Adeptus Custodes
Command Points: 6+1-1-1-1-1-1=2
Total cost: 2000 pts, 95 PL
Reinforcement Points: none pts

Number of Units: 11
Assassination: 7 points
Bring it Down: 4 points
No Prisoners: 6 points
Abhor the Witch: 0 points
++++++++++++++++++++++++++++++++++++++++++++++++++

== Adeptus Custodes (Shadowkeepers) Battalion Detachment == 0 CP, 2000 pts, 95 PL

HQ1: Shield-Captain on Dawneagle Jetbike: 3. Superior Creation, 6. Peerless Warrior, Castellan's Mark, Misericordia, Salvo Launcher, Stratagem: Relic, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear [180 pts, 10 PL, -3 CP]
HQ2: Trajann Valoris: 1. Master of Martial Strategy, 2. Champion of the Imperium, Stratagem: Warlord Trait, Warlord [200 pts, 8 PL]

TR1: Custodian Guard Squad: 3xCustodian w/ Sentinel Blade & Praesidium Shield [150 pts, 7 PL]
TR2: Prosecutors: 4xProsecutor, Prosecutor Sister Superior [60 pts, 3 PL]
TR3: Sagittarum Custodians: 3xSagittarum w/ Misericordia [150 pts, 7 PL]

EL1: Contemptor-Achillus Dreadnought: Stratagem: Eternal Penitent, 2xTwin Adrathic Destructor [190 pts, 9 PL, -1 CP]
EL2: Contemptor-Achillus Dreadnought: 2xTwin Adrathic Destructor [190 pts, 9 PL]
EL3: Contemptor-Achillus Dreadnought: 2xTwin Adrathic Destructor [190 pts, 9 PL]
EL4: Contemptor-Galatus Dreadnought [180 pts, 9 PL]

FA1: Vertus Praetors: 3xPraetor w/ Salvo Launcher & Misericordia [255 pts, 12 PL]
FA2: Vertus Praetors: 3xPraetor w/ Salvo Launcher & Misericordia [255 pts, 12 PL]
Pustkowia Chaosu DE (Warhammer 40,000 9th Edition) [108 PL, 3CP,
2,000pts]
Patrol Detachment 0CP (Aeldari - Drukhari) [47 PL, 5CP, 910pts]
Configuration [6CP]
Battle Size [6CP]
Selections: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]
Categories: CONFIGURATION
Detachment Command Cost
Categories: CONFIGURATION
Gametype
Selections: 4. Chapter Approved: War Zone Nephilim
Categories: CONFIGURATION
Obsession
Selections: Kabal of the Black Heart: Thirst for Power
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <KABAL>
Abilities: Kabal of the Black Heart: Thirst for Power
Abilities Description Ref
Kabal of
the Black
Heart:
Thirst for
Power
Units with this Obsession that have the Power From Pain ability (pg 89) treat
the current battle round as being one higher than it actually is when
determining what effects they gain.
If a Realspace Raid Detachment includes a KABAL OF THE BLACK HEART
ARCHON, then until the end of the battle, all BLADES FOR HIRE units in
that Detachment that have the Power From Pain ability also treat the current
battle round as being one higher than it actually is when determining what
effects they gain.
Add 1 to the Leadership characteristic of models with this Obsession
Each time a unit with this Obsession is selected to shoot or fight, you can reroll
one hit roll when resolving that unit's attacks.
Raiding Forces - CP Refund
Categories: CONFIGURATION, RAIDING FORCES
Rules: Raiding Forces - CP Refund
HQ [5 PL, -1CP, 90pts]
Archon [5 PL, -1CP, 90pts]
Selections: Ancient Evil, As Detachment (Kabal), Huskblade [5pts], Overlord, Splinter Pistol,
Stratagem: Tolerated Ambition [-1CP], The Animus Vitae
Categories: CHARACTER, HQ, INFANTRY, FACTION: DRUKHARI, ARCHON, FACTION: KABAL OF THE BLACK
HEART
Rules: Blade Artists, Power From Pain
Abilities: Ancient Evil, Overlord (Aura), Shadowfield, Stratagem: Tolerated Ambition, Unit:
Archon, Weapon: Huskblade, Splinter Pistol, The Animus Vitae
Splintered Genius (Black Heart) [1 PL, 15pts]
Selections: Splintered Genius [1 PL, 15pts]
Categories: MASTER ARCHON
Abilities: Splintered Genius
Abilities Description Ref
Ancient Evil
At the start of the Fight phase, you can select one enemy unit within
Engagement Range of this WARLORD. That unit is not eligible to fight
this phase until after all eligible units from your army have done so.
Overlord
(Aura)
While a friendly <KABAL> CORE or INCUBI unit is within 6" of this model,
each time an attack is made by a model in that unit, re-roll a hit roll of 1.
Shadowfield
This model has a 2+ invulnerable save. This invulnerable saving throw
can never be re-rolled. The first time this invulnerable saving throw is
failed, until the end of the battle, this ability has no effect.
Splintered
Genius
Once per battle, at the end of the Fight phase, if this model is within
Engagement Range of any enemy units, it can fight again.
Stratagem:
Tolerated
Ambition
Use this stratagem before the battle, when you are mustering your army,
if your WARLORD has the DRUKHARI keyword. Select one DRUKHARI
CHARACTER model from your army (excluding named characters) and
determine one Warlord Trait for it (this must be a Warlord Trait it can
have); that model is only regarded as your WARLORD for the purposes of
that Warlord Trait. Each Warlord Trait in your army must be unique (if
randomly generated, re-roll duplicate results), and you cannot use this
Stratagem to give a model two Warlord Traits. You can use this
Stratagem once, unless you are playing a Strike Force battle (in which
case, you can use this Stratagem twice) or an Onslaught battle (in which
case, you can use this Stratagem three times).
Unit M WS BS S T W A Ld Save Ref
Archon 8" 2+ 2+ 3 3 5 5 9 4+
Weapon Range Type S AP D Abilities Ref
Huskblade Melee Melee User -2 2 -
Splinter
Pistol
12" Pistol 1 2 0 1 Poisoned Weapon (4+)
The
Animus
Vitae
6"
Grenade
1
- - -
The bearer can only shoot with this
weapon once per battle. If it hits, the target
suffers D3 mortal wounds. If the target unit
has 11 or more models, it suffers D3+3
mortal wounds instead. Until the end of the
turn, friendly units with the Power from
Pain ability treat the current battle round as
being one higher than it actually is when
determining what effects they gain.
Troops [14 PL, 260pts]
Kabalite Trueborn [8 PL, 145pts]
Selections: As Detachment (Kabal)
Categories: KABALITE TRUEBORN, TROOPS, CORE, KABALITE WARRIORS, INFANTRY, FACTION: DRUKHARI,
FACTION: KABAL OF THE BLACK HEART
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Kabalite Trueborn
6x Kabalite Trueborn [66pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Trueborn, Weapon: Splinter Rifle
Kabalite Trueborn w/ Heavy Weapon [26pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
Kabalite Trueborn w/ Special Weapon [21pts]
Selections: Blaster [10pts]
Weapon: Blaster
Trueborn Sybarite [11pts]
Selections: Splinter Rifle
Unit: Trueborn Sybarite, Weapon: Splinter Rifle
Abilities Description Ref
Kabalite
Trueborn
Each time a model in this unit makes a ranged attack, you can ignore any
or all hit roll and Ballistic Skill modifiers.
Unit M WS BS S T W A Ld Save Ref
Kabalite Trueborn 7" 3+ 2+ 3 3 1 2 8 4+
Trueborn Sybarite 7" 3+ 2+ 3 3 1 3 9 4+
Weapon Range Type S AP D Abilities Ref
Blaster 18" Assault 1 8 -4 D6 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)
Kabalite Warriors [6 PL, 115pts]
Selections: As Detachment (Kabal)
Categories: INFANTRY, KABALITE WARRIORS, TROOPS, CORE, FACTION: DRUKHARI, FACTION: KABAL OF THE
BLACK HEART
Rules: Blade Artists, Objective Secured, Power From Pain
6x Kabalite Warrior [48pts]
Selections: 6x Splinter Rifle
Unit: Kabalite Warrior, Weapon: Splinter Rifle
Kabalite Warrior w/ Special Weapon [18pts]
Selections: Blaster [10pts]
Weapon: Blaster
Kabalite Warrior w/ Special Weapon [18pts]
Selections: Blaster [10pts]
Weapon: Blaster
Kabalite warrior with Heavy Weapon [23pts]
Selections: Dark Lance [15pts]
Weapon: Dark Lance
Sybarite [8pts]
Selections: Splinter Rifle
Unit: Sybarite, Weapon: Splinter Rifle
Unit M WS BS S T W A Ld Save Ref
Kabalite Warrior 7" 3+ 3+ 3 3 1 2 7 4+
Sybarite 7" 3+ 3+ 3 3 1 3 8 4+
Weapon Range Type S AP D Abilities Ref
Blaster 18" Assault 1 8 -4 D6 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)
Elites [8 PL, 180pts]
Incubi [4 PL, 90pts]
Categories: ELITES, INFANTRY, INCUBI, CORE, BLADES FOR HIRE, FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref
Lethal
Precision
While this unit contains a Klaivex, each time a melee attack is made by a
model in this unit, an unmodified wound roll of 6 adds 1 to the Damage
characteristic of that attack.
Tormentors
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.
Unit M WS BS S T W A Ld Save Ref
Incubi 7" 2+ 3+ 3 3 1 3 8 3+
Klaivex 7" 2+ 3+ 3 3 2 4 9 3+
Weapon Range Type S AP D Abilities Ref
Klaive Melee Melee +2 -3 2 -
Incubi [4 PL, 90pts]
Categories: ELITES, INFANTRY, INCUBI, CORE, BLADES FOR HIRE, FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref
Lethal
Precision
While this unit contains a Klaivex, each time a melee attack is made by a
model in this unit, an unmodified wound roll of 6 adds 1 to the Damage
characteristic of that attack.
Tormentors
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.
Unit M WS BS S T W A Ld Save Ref
Incubi 7" 2+ 3+ 3 3 1 3 8 3+
Klaivex 7" 2+ 3+ 3 3 2 4 9 3+
Weapon Range Type S AP D Abilities Ref
Klaive Melee Melee +2 -3 2 -
Fast Attack [3 PL, 60pts]
Reavers [3 PL, 60pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, BIKER, FLY, REAVERS, CORE, FACTION: DRUKHARI, FACTION: <WYCH CULT>
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Hypex
Arena Champion [20pts]
Selections: Bladevanes, Splinter Pistol, Splinter Rifle
Unit: Arena Champion, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref
Matchless
Swiftness
Each time this unit Advances, do not make an Advance roll. Instead, until
the end of the phase, add 8" to the Move characteristic of models in this unit.
Combat Drugs Effect Ref
Hypex Add 2" to the Move characteristic of models in this unit.
Unit M WS BS S T W A Ld Save Ref
Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+
Reaver 18" 3+ 3+ 3 4 2 3 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+)
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)
Dedicated Transport [17 PL, 320pts]
Raider [6 PL, 120pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts], Splinter
racks [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: DRUKHARI, FACTION:
<HAEMONCULUS COVEN>, FACTION: <KABAL>, FACTION: <WYCH CULT>, FACTION: KABAL OF THE BLACK
HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Splinter
racks, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds
remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref
Explodes
When this transport is destroyed, roll one D6 before any embarked models
disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Grisly
Trophies
(Aura)
While an enemy unit is within 3" of this model, subtract 2 from the Leadership
characteristic of models in that unit.
Hovering Distances are always measured to and from this model's hull.
Night
Shield
This model has a 5+ invulnerable save against ranged weapons.
Opentopped
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
transport when doing so. If this transport made a Normal Move, Advanced or
Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.
Splinter
racks
Each time a model embarked on this transport makes an attack with a Rapid
Fire weapon, treat the target as being within half that weapon's range.
Transport Capacity Ref
Raider
This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Raider [6 PL, 120pts]
Selections: As Detachment, Bladevanes, Dark Lance [10pts], Grisly Trophies [5pts], Splinter
racks [10pts]
Categories: DEDICATED TRANSPORT, VEHICLE, TRANSPORT, FLY, RAIDER, FACTION: DRUKHARI, FACTION:
<HAEMONCULUS COVEN>, FACTION: <KABAL>, FACTION: <WYCH CULT>, FACTION: KABAL OF THE BLACK
HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Grisly Trophies (Aura), Hovering, Night Shield, Open-topped, Splinter
racks, Transport: Raider, Unit: 1. Raider (6+ wounds remaining), 2. Raider (3-5 wounds
remaining), 3. Raider (1-2 wounds remaining), Weapon: Bladevanes, Dark Lance
Abilities Description Ref
Explodes
When this transport is destroyed, roll one D6 before any embarked models
disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers D3 mortal wounds.
Grisly
Trophies
(Aura)
While an enemy unit is within 3" of this model, subtract 2 from the Leadership
characteristic of models in that unit.
Hovering Distances are always measured to and from this model's hull.
Night
Shield
This model has a 5+ invulnerable save against ranged weapons.
Opentopped
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
transport when doing so. If this transport made a Normal Move, Advanced or
Fell Back this turn, embarked models are considered to have done the same.
While this transport is within Engagement Range of any enemy units,
embarked units cannot shoot, except with Pistols.
Splinter
racks
Each time a model embarked on this transport makes an attack with a Rapid
Fire weapon, treat the target as being within half that weapon's range.
Transport Capacity Ref
Raider
This model has a transport capacity of 11 DRUKHARI INFANTRY models.
Each GROTESQUES model takes the space of two models. This model
cannot transport SCOURGES or SKYBOARD models.
Unit M WS BS S T W A Ld Save Ref
1. Raider (6+ wounds remaining) 14" 4+ 3+ 6 6 10 3 7 4+
2. Raider (3-5 wounds remaining) 10" 4+ 4+ 6 6 N/A D3 7 4+
3. Raider (1-2 wounds remaining) 6" 4+ 5+ 6 6 N/A 1 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Dark Lance 36" Heavy 1 8 -4 D3+3 -
Venom [5 PL, 80pts]
Selections: As Detachment, Bladevanes, Grisly Trophies [5pts], Splinter Cannon [10pts], Twin
splinter rifle
Categories: DEDICATED TRANSPORT, FLY, TRANSPORT, VENOM, VEHICLE, FACTION: DRUKHARI, FACTION:
KABAL OF THE BLACK HEART
Rules: Blade Artists, Power From Pain
Abilities: Explodes, Flickerfield, Grisly Trophies (Aura), Hovering, Open-topped, Transport:
Venom, Unit: Venom, Weapon: Bladevanes, Splinter Cannon, Twin Splinter Rifle
Abilities Description Ref
Explodes
When this transport is destroyed, roll one D6 before any embarked models
disembark and before removing it from play. On a 6 it explodes, and each
unit within 6" suffers 1 mortal wound.
Flickerfield
Each time a ranged attack is made against this model, subtract 1 from that
attack's hit roll. This model has a 5+ invulnerable save against ranged
attacks.
Grisly
Trophies
(Aura)
While an enemy unit is within 3" of this model, subtract 2 from the
Leadership characteristic of models in that unit.
Hovering Distances are always measured to and from this model's hull.
Opentopped
In your Shooting phase, models embarked on this model can be selected to
shoot with; measure distances and draw line of sight from any point on this
transport when doing so. If this transport made a Normal Move, Advanced
or Fell Back this turn, embarked models are considered to have done the
same. While this transport is within Engagement Range of any enemy
units, embarked units cannot shoot, except with Pistols.
Transport Capacity Ref
Venom
This model has a transport capacity of 6 DRUKHARI INFANTRY models.
This model cannot transport GROTESQUES, SCOURGES or SKYBOARD
models.
Unit M WS BS S T W A Ld Save Ref
Venom 16" 4+ 3+ 5 5 6 3 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Splinter Cannon 36" Heavy 3 3 -1 2 Poisoned Weapon (4+)
Twin Splinter Rifle 24" Rapid Fire 2 2 0 1 Poisoned Weapon (4+)
Patrol Detachment 0CP (Aeldari - Drukhari) [29 PL, -2CP, 605pts]
Configuration
Detachment Command Cost
Categories: CONFIGURATION
Obsession
Selections: Cult of Strife: The Spectacle of Murder
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <WYCH CULT>
Abilities: Cult of Strife: The Spectacle of Murder
Abilities Description Ref
Cult of
Strife: The
Spectacle of
Murder
At the start of the Fight phase, if a unit with this Obsession is within
Engagement Range of any enemy units, it can fight first that phase.
Each time you declare a charge for a unit with this Obsession, if there are
no other units from your army within Engagement Range of any of the
enemy units selected as targets of that charge, add 1 to the charge roll.
Raiding Forces - CP Refund
Categories: CONFIGURATION, RAIDING FORCES
Rules: Raiding Forces - CP Refund
Stratagems [-1CP]
Stratagem: Prizes from the Dark City [-1CP]
Selections: Additional Relics [-1CP]
Categories: STRATAGEMS
HQ [5 PL, -1CP, 95pts]
Succubus [5 PL, -1CP, 95pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult), Competitive Edge,
Stratagem: Tolerated Ambition [-1CP], The Triptych Whip
Categories: HQ, CHARACTER, INFANTRY, FACTION: DRUKHARI, SUCCUBUS, FACTION: WYCH CULT OF
STRIFE
Rules: Blade Artists, Power From Pain
Abilities: Brides of Death (Aura), Competitive Edge, Lightning Dodge, No Escape, Stratagem:
Tolerated Ambition, Combat Drugs: Adrenalight, Unit: Succubus, Weapon: The Triptych Whip
Agoniser & Archite Glaive
Selections: Agoniser, Archite Glaive
Weapon: Agoniser, Archite Glaive
Show Stealer (Strife) [1 PL, 15pts]
Selections: Show Stealer [1 PL, 15pts]
Categories: MASTER SUCCUBUS
Abilities: Show Stealer
Abilities Description Ref
Brides of
Death
(Aura)
While a friendly <WYCH CULT> CORE unit is within 6" of this model, each
time a model in that unit makes a melee attack, re-roll a wound roll of 1.
Competitive
Edge
Each time this WARLORD fights, if all of its attacks target one enemy unit,
after resolving all of those attacks, it can make a number of additional
attacks against that enemy unit equal to the number of attacks that did not
reach the inflict damage step of the attack sequence during the fight.
Lightning
Dodge
This model has a 4+ invulnerable save.
No Escape
Each time an enemy unit (excluding TITANIC units) that is within
Engagement Range of this unit is selected to Fall Back, roll off with your
opponent, subtracting 1 from your opponent's roll for each model this unit
contains equipped with a Shardnet and Impaler, if you win, that unit
cannot Fall Back this turn.
Show
Stealer
Each time this model makes a consolidation move, it can move an
additional 3", and it does not have to finish this move closer to the closest
enemy model.
Stratagem:
Tolerated
Ambition
Use this stratagem before the battle, when you are mustering your army, if
your WARLORD has the DRUKHARI keyword. Select one DRUKHARI
CHARACTER model from your army (excluding named characters) and
determine one Warlord Trait for it (this must be a Warlord Trait it can
have); that model is only regarded as your WARLORD for the purposes of
that Warlord Trait. Each Warlord Trait in your army must be unique (if
randomly generated, re-roll duplicate results), and you cannot use this
Stratagem to give a model two Warlord Traits. You can use this Stratagem
once, unless you are playing a Strike Force battle (in which case, you can
use this Stratagem twice) or an Onslaught battle (in which case, you can
use this Stratagem three times).
Combat
Drugs
Effect Ref
Adrenalight
Each time this unit fights, if it made a charge move or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks
characteristic of models in that unit.
Unit M WS BS S T W A Ld Save Ref
Succubus 8" 2+ 2+ 3 3 5 6 8 6+
Weapon Range Type S AP D Abilities Ref
Agoniser Melee Melee User -3 1 Poisoned Weapon (4+)
Archite
Glaive
Melee Melee +2 -3 1 -
The
Triptych
Whip
Melee Melee User -3 2
Poisoned Weapon (2+). Each time the bearer
is selected to fight, add 3 to their Attacks
characteristic until the end of the phase.
Troops [8 PL, 165pts]
Hekatrix Bloodbrides [8 PL, 165pts]
Selections: 2 - Grave Lotus (Combat Drug), As Detachment (Wych Cult)
Categories: INFANTRY, HEKATRIX BLOODBRIDES, TROOPS, WYCHES, CORE, FACTION: DRUKHARI, FACTION:
WYCH CULT OF STRIFE
Rules: Blade Artists, Objective Secured, Power From Pain
Abilities: Dodge, Hekatrix Bloodbrides, No Escape, Combat Drugs: Grave Lotus
Hekatrix [20pts]
Selections: Agoniser [5pts], Plasma Grenades, Splinter Pistol
Unit: Bloodbride Hekatrix, Weapon: Agoniser, Plasma Grenades, Splinter Pistol
8x Hekatrix Bloodbride [120pts]
Selections: 8x Hekatarii Blade, 8x Plasma Grenades, 8x Splinter Pistol
Unit: Hekatrix Bloodbride, Weapon: Hekatarii Blade, Plasma Grenades, Splinter Pistol
Hekatrix Bloodbride w/ Shardnet and Impaler [25pts]
Selections: Plasma Grenades, Shardnet and Impaler [10pts]
Weapon: Plasma Grenades, Shardnet and Impaler
Abilities Description Ref
Dodge
Models in this unit have a 6+ invulnerable save. Models in this unit have a
4+ invulnerabe save against melee attacks.
Hekatrix
Bloodbrides
Each time an attack made by a model in this unit would trigger the Blade
Artists ability (pg 89), the Armour Penetration characteristic of that attack
is increased by 3 instead of 1.
No Escape
Each time an enemy unit (excluding TITANIC units) that is within
Engagement Range of this unit is selected to Fall Back, roll off with your
opponent, subtracting 1 from your opponent's roll for each model this unit
contains equipped with a Shardnet and Impaler, if you win, that unit
cannot Fall Back this turn.
Combat Drugs Effect Ref
Grave Lotus Add 1 to the Strength characteristic of models in this unit.
Unit M WS BS S T W A Ld Save Ref
Bloodbride Hekatrix 8" 2+ 3+ 3 3 1 4 9 6+
Hekatrix Bloodbride 8" 2+ 3+ 3 3 1 3 8 6+
Weapon Range Type S AP D Abilities Ref
Agoniser Melee Melee User -3 1 Poisoned Weapon (4+)
Hekatarii
Blade
Melee Melee User -1 1
Each time the bearer fights, it
makes 1 additional attack with this
weapon.
Plasma
Grenades
6"
Grenade
D6
4 -1 1 Blast
Codex:
Aeldari
p190
Shardnet
and Impaler
Melee Melee User -2 2
Each time the bearer fights, it
makes 1 additional attack with this
weapon.
Splinter
Pistol
12" Pistol 1 2 0 1 Poisoned Weapon (4+)
Elites [4 PL, 90pts]
Incubi [4 PL, 90pts]
Categories: ELITES, INFANTRY, INCUBI, CORE, BLADES FOR HIRE, FACTION: DRUKHARI
Rules: Blade Artists, Power From Pain
Abilities: Lethal Precision, Tormentors
4x Incubi [72pts]
Selections: 4x Klaive
Unit: Incubi, Weapon: Klaive
Klaivex [18pts]
Selections: Klaive
Unit: Klaivex, Weapon: Klaive
Abilities Description Ref
Lethal
Precision
While this unit contains a Klaivex, each time a melee attack is made by a
model in this unit, an unmodified wound roll of 6 adds 1 to the Damage
characteristic of that attack.
Tormentors
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.
Unit M WS BS S T W A Ld Save Ref
Incubi 7" 2+ 3+ 3 3 1 3 8 3+
Klaivex 7" 2+ 3+ 3 3 2 4 9 3+
Weapon Range Type S AP D Abilities Ref
Klaive Melee Melee +2 -3 2 -
Fast Attack [12 PL, 255pts]
Hellions [8 PL, 170pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, INFANTRY, FLY, HELLIONS, SKYBOARD, CORE, FACTION: DRUKHARI, FACTION:
WYCH CULT OF STRIFE
Rules: Blade Artists, Power From Pain
Abilities: Hit and Run, Combat Drugs: Adrenalight
Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
9x Hellion [153pts]
Selections: 9x Hellglaive, 9x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref
Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.
Combat
Drugs
Effect Ref
Adrenalight
Each time this unit fights, if it made a charge move or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks
characteristic of models in that unit.
Unit M WS BS S T W A Ld Save Ref
Helliarch 14" 3+ 3+ 3 4 2 4 8 5+
Hellion 14" 3+ 3+ 3 4 2 3 7 5+
Weapon Range Type S AP D Abilities Ref
Hellglaive Melee Melee +1 -1 2
Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+)
Hellions [4 PL, 85pts]
Selections: 1 - Adrenalight (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, INFANTRY, FLY, HELLIONS, SKYBOARD, CORE, FACTION: DRUKHARI, FACTION:
WYCH CULT OF STRIFE
Rules: Blade Artists, Power From Pain
Abilities: Hit and Run, Combat Drugs: Adrenalight
Helliarch [17pts]
Selections: Hellglaive, Splinter Pods
Unit: Helliarch, Weapon: Hellglaive, Splinter Pods
4x Hellion [68pts]
Selections: 4x Hellglaive, 4x Splinter Pods
Unit: Hellion, Weapon: Hellglaive, Splinter Pods
Abilities Description Ref
Hit and Run This unit is eligible to declare a charge in a turn in which it Fell Back.
Combat
Drugs
Effect Ref
Adrenalight
Each time this unit fights, if it made a charge move or performed a Heroic
Intervention this turn, then until that fight is resolved, add 1 to the Attacks
characteristic of models in that unit.
Unit M WS BS S T W A Ld Save Ref
Helliarch 14" 3+ 3+ 3 4 2 4 8 5+
Hellion 14" 3+ 3+ 3 4 2 3 7 5+
Weapon Range Type S AP D Abilities Ref
Hellglaive Melee Melee +1 -1 2
Splinter Pods 18" Assault 2 2 0 1 Poisoned Weapon (4+)
Patrol Detachment 0CP (Aeldari - Drukhari) [32 PL, 485pts]
Configuration
Detachment Command Cost
Categories: CONFIGURATION
Obsession
Selections: The Dark Creed: Distillers of Fear
Categories: CONFIGURATION, FACTION: DRUKHARI, FACTION: <HAEMONCULUS COVEN>
Abilities: The Dark Creed: Distillers of Fear
Abilities Description Ref
The Dark
Creed:
Distillers
of Fear
Units with this Obsesion have the following abilities;
Aura of Terror (Aura): While an enemy unit is within 6" of a unit with this
Obsession, subtract 1 from the Leadership characteristic of models in that
unit, and subtract 1 from Combat Attrition tests made for that unit.
Each time you make a melee attack for a unit with this Obsession that
targets a unit with a Leadership characteristic that is equal to or lower that
the attacking unit's Leadership characteristic, add 1 to that attack's hit roll.
Raiding Forces - CP Refund
Categories: CONFIGURATION, RAIDING FORCES
Rules: Raiding Forces - CP Refund
HQ [8 PL, 145pts]
Drazhar [8 PL, 145pts]
Selections: Hatred Eternal, The Executioner's Demiklaives, Warlord
Categories: HQ, CHARACTER, DRAZHAR, INCUBI, INFANTRY, BLADES FOR HIRE, FACTION: DRUKHARI,
DRUKHARI WARLORD, WARLORD
Rules: Blade Artists, Power From Pain
Abilities: Ancient Warrior, Eternal Warrior, Hatred Eternal, Master of Blades (Aura), Murderous
Assault, Tormentors, Unit: Drazhar, Weapon: Dual blades, Single blade
Abilities Description Ref
Ancient
Warrior
Each time an attack is allocated to this model, subtract 1 from the Damage
characteristic of that attack (to a minimum of 1).
Eternal
Warrior
This model has a 4+ invulnerable save.
Hatred
Eternal
Each time this WARLORD makes an attack, you can re-roll the hit roll and
the wound roll.
Master of
Blades
(Aura)
While a friendly INCUBI unit is within 6" of this model, each time a model in
that unit makes a melee attack, add 1 to that attack's wound roll.
Murderous
Assault
This model can be selected to fight one additional time in each Fight
phase. It must be eligible to fight each time it is selected to do so.
Tormentors
At the start of the Fight phase, select one enemy unit within Engagement
Range of this unit and roll 2D6: if the result is greater than the enemy unit's
Leadership characteristic, until the end of the phase, that unit is not eligible
to fight until after all eligible units from your army have done so.
Unit M WS BS S T W A Ld Save Ref
Drazhar 7" 2+ 2+ 4 4 6 5 9 2+
Weapon Range Type S AP D Abilities Ref
Dual
blades
Melee Melee +1 -3 2
Each time the bearer fights, if this weapon profile
is selected, it makes 2 additional attacks with this
weapon.
Single
blade
Melee Melee +2 -3 3 -
Troops [18 PL, 220pts]
Wracks [6 PL, 76pts]
Selections: As Detachment (Coven)
Categories: TROOPS, INFANTRY, WRACKS, CORE, FACTION: DRUKHARI, FACTION: THE DARK CREED
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Acothyst [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Unit: Acothyst, Weapon: Liquifier Gun, Wrack Blade
Wrack w/ Special Weapon [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Weapon: Liquifier Gun, Wrack Blade
5x Wracks [40pts]
Selections: 5x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Liquifier
Gun
12"
Assault
D6
4 -2 1
Each time an attack is made with this
weapon, that attack automatically hits the
target.
Wrack
Blade
Melee Melee User -1 1 Poisoned Weapon (4+) (pg89)
Codex:
Drukhari
Wracks [6 PL, 76pts]
Selections: As Detachment (Coven)
Categories: TROOPS, INFANTRY, WRACKS, CORE, FACTION: DRUKHARI, FACTION: THE DARK CREED
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Acothyst [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Unit: Acothyst, Weapon: Liquifier Gun, Wrack Blade
Wrack w/ Special Weapon [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Weapon: Liquifier Gun, Wrack Blade
5x Wracks [40pts]
Selections: 5x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Liquifier
Gun
12"
Assault
D6
4 -2 1
Each time an attack is made with this
weapon, that attack automatically hits the
target.
Wrack
Blade
Melee Melee User -1 1 Poisoned Weapon (4+) (pg89)
Codex:
Drukhari
Wracks [6 PL, 68pts]
Selections: As Detachment (Coven)
Categories: TROOPS, INFANTRY, WRACKS, CORE, FACTION: DRUKHARI, FACTION: THE DARK CREED
Rules: Blade Artists, Insensible to Pain, Objective Secured, Power From Pain
Acothyst [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Unit: Acothyst, Weapon: Liquifier Gun, Wrack Blade
Wrack w/ Special Weapon [18pts]
Selections: Liquifier Gun [10pts], Wrack Blade
Weapon: Liquifier Gun, Wrack Blade
4x Wracks [32pts]
Selections: 4x Wrack Blade
Unit: Wracks, Weapon: Wrack Blade
Unit M WS BS S T W A Ld Save Ref
Acothyst 7" 3+ 3+ 3 4 1 3 8 6+
Wracks 7" 3+ 3+ 3 4 1 2 7 6+
Weapon Range Type S AP D Abilities Ref
Liquifier
Gun
12"
Assault
D6
4 -2 1
Each time an attack is made with this
weapon, that attack automatically hits the
target.
Wrack
Blade
Melee Melee User -1 1 Poisoned Weapon (4+) (pg89)
Codex:
Drukhari
Fast Attack [6 PL, 120pts]
Reavers [3 PL, 60pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, BIKER, FLY, REAVERS, CORE, FACTION: DRUKHARI, FACTION: <WYCH CULT>
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Hypex
Arena Champion [20pts]
Selections: Bladevanes, Splinter Pistol, Splinter Rifle
Unit: Arena Champion, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref
Matchless
Swiftness
Each time this unit Advances, do not make an Advance roll. Instead, until
the end of the phase, add 8" to the Move characteristic of models in this unit.
Combat Drugs Effect Ref
Hypex Add 2" to the Move characteristic of models in this unit.
Unit M WS BS S T W A Ld Save Ref
Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+
Reaver 18" 3+ 3+ 3 4 2 3 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+)
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)
Reavers [3 PL, 60pts]
Selections: 3 - Hypex (Combat Drug), As Detachment (Wych Cult)
Categories: FAST ATTACK, BIKER, FLY, REAVERS, CORE, FACTION: DRUKHARI, FACTION: <WYCH CULT>
Rules: Blade Artists, Power From Pain
Abilities: Matchless Swiftness, Combat Drugs: Hypex
Arena Champion [20pts]
Selections: Bladevanes, Splinter Pistol, Splinter Rifle
Unit: Arena Champion, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
2x Reaver [40pts]
Selections: 2x Bladevanes, 2x Splinter Pistol, 2x Splinter Rifle
Unit: Reaver, Weapon: Bladevanes, Splinter Pistol, Splinter Rifle
Abilities Description Ref
Matchless
Swiftness
Each time this unit Advances, do not make an Advance roll. Instead, until
the end of the phase, add 8" to the Move characteristic of models in this unit.
Combat Drugs Effect Ref
Hypex Add 2" to the Move characteristic of models in this unit.
Unit M WS BS S T W A Ld Save Ref
Arena Champion 18" 3+ 3+ 3 4 2 4 8 4+
Reaver 18" 3+ 3+ 3 4 2 3 7 4+
Weapon Range Type S AP D Abilities Ref
Bladevanes Melee Melee +1 -1 1 -
Splinter Pistol 12" Pistol 1 2 0 1 Poisoned Weapon (4+)
Splinter Rifle 24" Rapid Fire 1 2 0 1 Poisoned Weapon (4+)
Selection Rules
Blade Artists: Each time a model in this unit makes an attack with a melee weapon, on an unmodified
wound roll of 6, improve the Armour Penetration characteristic of that attack by 1. (Codex: Drukhari)
Insensible to Pain: Each time a model in this unit would lose a wound, roll one D6: on a 5+, that wound is
not lost. (Codex: Drukhari)
Objective Secured: A player controls an objective marker if they have any models with this ability within
range of that objective marker, even if there are more enemy models within range of that objective marker. If
an enemy model within range of an objective marker also has this ability (or a similar ability), then the
objective marker is controlled by the player who has the most models within range of that objective marker
as normal. (Warhammer 40,000 Core Book p237)
Power From Pain: Battle Round 1+ - Inured to Suffering: Models in this unit have a 6+ invulnerable save.
Battle Round 2+ - Eager to Flay: This unit is eligible to declare a charge in a turn in which they Advanced.
Battle Round 3+ - Flensing Fury: Each time a model in this unit makes a melee attack, add 1 to that attack's
hit roll. If this unit has the VEHICLE or MONSTER keyword, it does not suffer the penalty incurred to its hit
rolls for firing Heavy weapons at enemy units that are within Engagement Range of it.
Battle Round 4+ - Mantle of Agony: Models in this unit have a 5+ invulnerable save.
Battle Round 5+ - Emboldened by Bloodshed: Each time a Morale test is taken for this unit, it is
automatically passed. If this unit's characteristics can change as it suffers damage, this unit is considered to
have double the number of wounds remaining for the purposes of determining what those characteristics
are.
(Codex: Drukhari)
Raiding Forces - CP Refund: If every Detachment in your army is a DRUKHARI Patrol Detachment,
change the Command Cost of those Detachments to 0CP. ()
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