Timetable:
Tidsplan:
Ligaen består af i alt 5 spil per person over en periode på 5 måneder. Altså 1 per måned med opstart fra 1. december. Første spil skal således spilles i december, andet spil i januar osv.
Betalings- og tilmeldingsfrist: 31/11/2014
Hærliste upload:
Først kamp senest: 1/1/2015
Anden kamp senest: 1/2/2015
Tredje kamp senest: 1/3/2015
Fjerde kamp senest: 1/4/2015
Femte kamp senest: 1/5/2015
Finale kampene: 1/5/2015 :)
Missions:
Missioner:
Der spilles med alm. maelstrom mission kort. Der kan discardes ét kort per tur, MEN!, man kan kun score 2 kort per tur. Trækker en spiller et kort de ikke kan fuldføre i spillet, så må det slettes med det samme og der trækkes et nyt.
Eksempel 1: Der trækkes destroy a vehicle/MC og modstanderen har ingen af disse i sin liste. Her må der gerne byttes
Eksempel 2: Der trækkes destroy a vehicle og alle modstanderens vehicles er døde. Her må der gerne byttes
Eksempel 3: Der trækkes destroy a vehicle og alle modstanderens er i reserve. Her må der ikke byttes
Ved missioner hvor et eller flere objectives kan scores i slutningen af spillet, der tælles de scorende objectives fra 1 og op ad.
Eksempel 1: Mission 1, objective 1-5 gælder for 3 VP ved spillets afslutning, objective 6 gælder ikke og bruges kun til Maelstrom missions.
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Tactical Escalation
Deployment: Hammer and Anvil
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MISSION 2
Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
Objective #2: Maelstrom of War: Cleanse and Control
Deployment: Vanguard Strike
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MISSION 3
Objective #1: Eternal War: The Emperor’s Will (4 Victory Points for each EMPEROR'S WILL objective 1 and 2)
Objective #2: Maelstrom of War: Contact Lost
Deployment: Dawn of War
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MISSION 4
Eternal War: The Relic (6 Victory Points; the relic is a separate objective from all others)
Objective #2: Maelstrom of War: Spoils of War
Deployment: Dawn of War
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MISSION 5
Objective #1: Eternal War: The Scouring - Each player places three markers worth 1, 2 and 3 points. Before rolling to seize the
initiative, you roll a D6 for each objective revealing the value of each marker. There must be two objectives of each value.
Objective #2: Maelstrom of War: Deadlock
Deployment: Hammer and Anvil
Der spilles altid med kill points. Altså tælles antallet af komplet dræbte enheder (og flygtende enheder ved spillets afslutning) og differencen der imellem. Har den ene spiller 12 KP og den anden 10, så score den første spiller 2 points. Står man lige score ingen points.
Kill points: Maks difference på 4 points kan scores.
Point:
Der vil blive spillet om samlet 20 point, hvor missionerne er en kombination af Maelstrom og Eternal War missioner. Der kigges på difference af totalt akkumuleret VP. Her tælles Kill points (maks 4), points fra primær og sekundær objekter, slay the warlord, linebreaker og firstblood.
Pointsene fordeles som følger:
Dif. VP Spiller 1 Spiller 2
0 10 10
1-2 11 9
3-4 12 8
5-6 13 7
7-8 14 6
9-10 15 5
11-12 16 4
13-14 17 3
15-16 18 2
17-18 19 1
19+ 20 0
Army selection:
Max 1850 points
General
1 CAD (or Codex specific detachment) + Allied detachment (optional).
Allies allowed (count as allied)
Assassin allowed (count as allied)
Knights allowed (Count as allied, max of 1 per army)
Lords of War allowed (max of 1 per army)
No Legion of the damned detachment
No Inquisition
No ForgeWorld or the likes (no Primarchs, etc)
No Super Heavies (Only exception is knights)
No Formations
No dataslates
No triplets (Only exception is DE)
No escalation
No strongholds (aegies, landing pad and bastions allowed)
Special Characters count as what they are for doubles purposes (eg. no Eldrad+Farseer, Mephiston+Librarian or Skarbrand+Bloodthirster)
Max 1 double but only outside HQ
Max 3 of the same dedicated transports
Max 3 of the same Troop choice (this goes outside the normal “max 1 double” restriction”)
Choices that allow you to buy multiple for 1 slot count as doubles if you buy multiple (things like Heralds (only if they're of the same god), Wolf Lords, Iyanden Spiritseers, Ministorum Priests, Blood Angel Chaplains, etc.)
Land Raiders (regardless of pattern) count as a Land Raider
Max 1 succesful Conjuration spell (Sacrifice, Incursion, Possession) per round
Race Specific
Tau
No doubles riptide or broadside teams
Max 2 of the following: Multi-spectrum sensor suite, Puretide Ingram Neurochip, Command and Control Node (and only 1 of them per model)
Eldar
Max 2 of the following: Wraithknight, Farseer, Warp Spiders
No doubles at all
Max 2 wave serpents
Dark Eldar
Allowed 1 triplet (replaces the double)
Space Marines
Max 1 independent Character on bike in your army
Max 2 Flyers in your army
Max 4 centurions allowed
Max 3 centurions if the army is allied
Daemons
Daemons may cast 1 additional Conjuration spell per turn
Max 20 warp charges per turn
No Grimoire and Fateweaver in same army
Astra Militarum
Max 1 combined squad of more than 20 models
Max 2 Flyers in your army
Max 3 leman rus, where Pask counts for 2
Necrons
Max 3 Flyers in your army
Space wolves
Max 2 Flyers in your army
Max 4 drop pods in your army
Max 1 HQ on thunderwolf mount